so how do we win/escape? I run to crystal I shot someone using RC I go fully down right I go fully up right I go back with crystal in mouth... versopm 0.1.2 :v Good game can't wait for 0.1.3
i agree and disagree cause there is a timer after all so it would take some of the time on the timer away if that did happen cause you only get like 60 seconds to find the way out?
I think the enemy anims should get a moment to play before the character's....spirit? Is ejected. Could be linked to the enemy orgasming in the future.
Great game so far! I like the idea of swapping to another creature if you get caught. I'm not sure I entirely like the time limit, I want to explore more and there's no indicator to tell you how much time you have left.
It seems like this could be a good puzzle game, trying to figure out how to get to the next safe circle with stealth and deciding where to get caught to possess a better target and using the crystal to bust through if those options don't work.
Perhaps the crystal (or completely separate items) could have more effects? "eating" one gives you more time, being caught with one allows you to choose your next possession target, or hitting an enemy makes them want to catch another target.
Two bugs I found:
Touching a non-frozen enemy as a werewolf makes your character completely disappear (no wisp)
The player can't always make the screen transfer to the end of the level. Are there multiple potential entrances to the end? I could only find one.
I'll have to look into it, I think I got the second bug fixed, but still gotta see about the first one. Timer may stay or go depending on how the game feels better later on.
I did not plan on it, but I can make an experimental build testing it, the issue is, I'm not sure how projectiles will work on phone, perhaps with a clumsy toggle button.
A pretty enjoyable point and click nsfw, the rape animations are hot here, the werewolf especially. Took a bit of trial and error but eventually I beat the loop.
I'm keen to see if this game eventually gets updated with more animations and such. Looking forward to this.
Guess whose back! Tested out Version 0.1.1! First off, love the minor additions made! Can confirm that the Wisp transfer is working excellently!
The only tiny hiccup I had was a softlock that occurred where the feral wolf I possessed vanished when getting grabbed by the feral wolf at the bottom. To explain what happened:
The werewolf in the intersection caught me and the wisp possessed the feral wolf at the top path. I went to the bottom path and the feral wolf waiting there caught me, and my character vanished while he wandered off. I couldn't move, but was able to shoot the crystal I had.
I repeated the above to see if the bug would happen again, but it didn't. It led into the animation without issue. I'd say this quick fix definitely did the trick for the Wisp transfer!
I really like this game just from playing the lil demo! The 2 animations and game over animation are amazing! I do want to point out the Wisp mechanic though. Whenever I got grabbed by the feral wolf at the top or werewolf at the bottom, the Wisp wouldn't transfer. I first assumed it was because they were too far from each other, so I kited them into close proximity and got grabbed, only for the Wisp to still not transfer. This led to a softlock until time ran out.
The Wisp did body jump however when I got caught by the werewolf that chases you in the intersection, and it seems distance doesn't matter as the Wisp travelled all the way to the bottom path of the map to possess the werewolf there.
I'm curious to know what triggers the werewolf that pursues you from the intersection, as I've had loops where it never showed up at all.
I'm so excited to see what you two do with this and look forward to the next release! Both of you did a great job for a rough demo!
← Return to game
Comments
Log in with itch.io to leave a comment.
Dont know many feral games yet, this was neat
love it, hope to see it continued :3
Absolutely feral
so how do we win/escape? I run to crystal I shot someone using RC I go fully down right I go fully up right I go back with crystal in mouth... versopm 0.1.2 :v
Good game can't wait for 0.1.3
The game loops on the same level, the idea is implementing more later. Thanks, I'm working on it!
i agree and disagree cause there is a timer after all so it would take some of the time on the timer away if that did happen cause you only get like 60 seconds to find the way out?
I think the enemy anims should get a moment to play before the character's....spirit? Is ejected. Could be linked to the enemy orgasming in the future.
Love the game and the animations, cant wait to see more added and maybe a way for the player to top.
this is very good, maybe just needs a bit of balancing, also personally i dont really like the time limi
Love it so far and agree wish more time to explore, cant wait to see whatelse there is to do later :)
Great game so far! I like the idea of swapping to another creature if you get caught. I'm not sure I entirely like the time limit, I want to explore more and there's no indicator to tell you how much time you have left.
It seems like this could be a good puzzle game, trying to figure out how to get to the next safe circle with stealth and deciding where to get caught to possess a better target and using the crystal to bust through if those options don't work.
Perhaps the crystal (or completely separate items) could have more effects? "eating" one gives you more time, being caught with one allows you to choose your next possession target, or hitting an enemy makes them want to catch another target.
Two bugs I found:
I'll have to look into it, I think I got the second bug fixed, but still gotta see about the first one.
Timer may stay or go depending on how the game feels better later on.
Hopefully this doesn't get abandoned or anything because this game is actually good
Don't jinx it!
In a serious note, I'm glad it is a an enjoyable experience.
Will they're be an Android version
I did not plan on it, but I can make an experimental build testing it, the issue is, I'm not sure how projectiles will work on phone, perhaps with a clumsy toggle button.
A pretty enjoyable point and click nsfw, the rape animations are hot here, the werewolf especially. Took a bit of trial and error but eventually I beat the loop.
I'm keen to see if this game eventually gets updated with more animations and such. Looking forward to this.
Guess whose back! Tested out Version 0.1.1! First off, love the minor additions made! Can confirm that the Wisp transfer is working excellently!
The only tiny hiccup I had was a softlock that occurred where the feral wolf I possessed vanished when getting grabbed by the feral wolf at the bottom. To explain what happened:
The werewolf in the intersection caught me and the wisp possessed the feral wolf at the top path. I went to the bottom path and the feral wolf waiting there caught me, and my character vanished while he wandered off. I couldn't move, but was able to shoot the crystal I had.
I repeated the above to see if the bug would happen again, but it didn't. It led into the animation without issue. I'd say this quick fix definitely did the trick for the Wisp transfer!
Looking forward to seeing more!!!
Could be a conflict on who takes on who, I might try to resolve this later on. I'm glad ya liked my work.
I really like this game just from playing the lil demo! The 2 animations and game over animation are amazing! I do want to point out the Wisp mechanic though. Whenever I got grabbed by the feral wolf at the top or werewolf at the bottom, the Wisp wouldn't transfer. I first assumed it was because they were too far from each other, so I kited them into close proximity and got grabbed, only for the Wisp to still not transfer. This led to a softlock until time ran out.
The Wisp did body jump however when I got caught by the werewolf that chases you in the intersection, and it seems distance doesn't matter as the Wisp travelled all the way to the bottom path of the map to possess the werewolf there.
I'm curious to know what triggers the werewolf that pursues you from the intersection, as I've had loops where it never showed up at all.
I'm so excited to see what you two do with this and look forward to the next release! Both of you did a great job for a rough demo!